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If there's enough time, can sometimes manage 4 or 5 soldiers with an infiltration of 100% or more then possible to kill all the pods if they are close enough to investigate but don't all arrive together. Some fighting is necessary but with luck have been done by a single Shinobi. Unless ADVENT conveniently groups together at the right moment for the Grenadier or Technical, I suspect the best way to do these is to smoke the truck and flashbang the pod and either get the VIP or the MacGuffin and go. Need to scout out the pods and around the vehicle pronto. If there's not enough time before the deadline, can only send 3 or less troops and will need to do fast and furious stealth hit-and-run. Even at Extremely Light Vulnerable they will have 1 or 2 pods lurking around the vehicle. VIP versions have fixed evac and a hard deadline of 12 turns, the other has evac by flare and a recover-by deadline of 8 turns. I like LW 2 because it has no path set in stone to win, other than adapt to your situation, but i dont love LW2 because so many mission, on a strategic perspective, feel stale.įurther to this, I present the ADVENT Vehicle missions. I loved LW because it really put you against a vastly superior enemy and every mission got you a baby step closer to your objective. Some of these little to no gain "maintain" missions are fine, but I would like the frequency of those missions to come down a bit. I understand the "resistence" theme, but I like a sense of progression, and I feel like too many missions provide no real benefit. Basically it feels like a lot of missions give no benefit but are needed to maintain your current status. Unmask faceless, any extract mission, tower raid, defend havens, and others give no materials. Haven activity defense (intel, supply, recruit), any extract mission (defend data taps, hacks, destroy relays, vip, etc), Avenger defense, tower raid, and other missions give no corpses. In my LW2 campaigns there are so many missions that make me feel like I'm gaining nothing, but on many I have to do them (yes i know I dont have to do all missions, I dont, but please follow my thoughts). Terror missions were the outlier, but gave corpses and were usually restricted to 1 a month. Abductions gave money, UFOs gave materials, etc. In LW1 almost every mission had the potential to benefit your campaign, be it always corpses, and some additional effects like alloys. However, the biggest down thing for me that contributed to me deciding to take a break was the constant missions that do not make me feel like progressing, or have little returns. I agree with issues like very large maps on extract VIP that you barely make it out in time with stealth and dashing, and with some other points mentioned here. I'm at plasma weapons (so late game) on my current campaign. I've already started and died on several campaigns. I understand it just came out and can change. Pass this one bye, even if you are a hard core fan.I also join in saying thanks for LW2. I’d be playing dark soul if that was what I wanted from a game.
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If that’s what the developers were going for, even on the rookie setting, then shame on them. Gone is all the mid game fun of advancement and research while balancing the decisions you make knowing they might not be enough for the end game. Forget trying to keep up with the tech curve f the aliens they will always be far ahead if you better weapons, more troops, and lethal to your squad. Instead the campaign is now on rails, leaving very little to you for decisions, forcefully shoving you down the main storyline to the detriment of your troopers.
#Xcom 2 war of the chosen ending how to#
Gone were the good old days of wondering through the and deciding how to build up your troops. After the next two missions I had the difficulty cranked down to rookie just so the game would be at the lowest punishment setting. The very first mission I lost two squad members. My disappointment started immediately after the tutorial mission. By kingliono | Review Date: OctoMy love of the original game and the high quality if the last sequel convinced me to pick up Xcom 2.